//#include <fmod.hpp>
#include "Song.h"
#include "Effect.h"
#include <vector>

class AudioManager
{
public:
	AudioManager();
	~AudioManager();
	void setVolume();
	float getVolume();
	bool loadSong();

private:
	Song* song;
	FMOD::System *system;
	//vector<Effect> effects;
};